Gaming programs are growing in some libraries across the United States. In ALA’s blog The Scoop, Brian Mayer wrote an article detailing how he facilitated game creation, with students, using classroom curriculum. Mayer is a gaming and library technology specialist at the Genesee Valley (N.Y.) Educational Partnership. When creating this game-based type of makerspace, he focuses on “…demonstrating concept understanding and mastery throughout the design process and in the finished product.” This work is accomplished in collaboration with classroom teachers and the school librarians. Find out more about how Mayer engages and empowers youth in Creating Game-Based Makerspaces, (July 2013.)
Note: Interested in incorporating games in your learning process? Read the related article, How to Gamify Your Classroom (October 2013), in which the author decodes how you can win students over in five simple levels.