This blog post is my reflection for the CMLE scholarship I received to help cover part of my cost to attend ISTE 2016. I am sending a big THANK YOU to the Central Minnesota Libraries Exchange (CMLE) for your support.
The two questions I will reflect on include:
- What were your favorite takeaways or new things learned?
- As a result of attending this event, can you identify and explain a few things you can use/apply to your work or practice?
Who is ready for something different?! I am, and I am excited about BreakOut EDU. James and Mark created a box with locks that correspond to numerous lessons you can pick for your students to solve and break open the box. It has been really neat to see their journey and BreakOut EDU grow over the past year. If you were one of the lucky attendees who got to participate in the challenge, you got to experience their new BreakOut EDU bus. I was not one of those lucky people but have had the experience at a few Google Summits in classrooms.
The two games I got to experience were Time Warp (where players are lost in time and need to navigate the history of communication in order to return to the present) and Decoding the War (where the war is at its peak and the only way to get an idea of what’s going to happen next is for the team of codebreakers to decipher the encrypted messages from Germany). Check out their site for more games and information.
While participating in the game, I was part of a team of educators who all had the same goal, to solve the puzzles to break open the box. Each time I participated, my role in the game changed based on the other personalities in the room. One time, I was a leader in helping others figure out what to do. The next time I was a worker and was assigned a task to figure out with a small group of people.
I now look forward to leading my first BreakOut EDU in August at a workshop I am leading for Innovative Educator Consulting as a team building activity. The website shares that “Breakout EDU creates ultra-engaging learning games for people of all ages. Games (Breakouts) teach teamwork, problem solving, critical thinking, and troubleshooting by presenting participants with challenges that ignite their natural drive to problem-solve.” Exactly what I am looking for!! I hope the participants are inspired, like I was, to bring this back to their schools.
I challenge you to try it and share your experience on social media with the team: http://twitter.com/breakoutEDU
Computer Science for All is an effort many are participating in…
Sunday afternoon I participated in the Computational Thinking Playground. As people walked towards the auditorium with the keynote, they passed the playground. Many stopped in to see what it was about. I was able to lead a few unplugged activities.
- Happy Maps (Course 1)
- Real Life Algorithms – Dice Race (Course 3)
Throughout the week at ISTE, we had a challenge for people to share how they are using Computer Science (CS) in their classrooms. You can see how people responded by checking out #wecancode on Twitter.
Tuesday morning there was a surprise appearance by R2-D2 and Hadi Partovi, founder of code.org, where he explained how important it is to expose all students to CS. Code.org would like educators to know:
- “Anybody can learn” (whether you’re a student or teacher)
- It’s about “computer science,” not “code,” and our focus is on schools
- Computer science is foundational – for EVERY child
- Improving diversity is core to our mission
- This is a teacher-powered movement
Hadi showed how easy it is to get started in your first plugged activity by creating a game in the Star Wars hour of code course. My poster session took place right after the keynote finished and many people stopped by. My topic was on how kids can code and the many ways to approach it. However, many people were interested in Code.org since Hadi had just spoken about it. Since I am obviously a huge fan of code.org, I was happy to talk a lot about it and answer questions.
I was able to connect with many teachers that are implementing CS into their schools. My role at technology conferences has evolved over the past few years. At first, I would attend to consume information. Now I attend to share information, empower educators in their practice, and make connections that last beyond the conference.
**At my code.org workshop last week an attendee shared the following link: bit.ly/ISTE16tote. This document has each day of the conference broken down with resources for each session. Yikes!! This is a great tool. **