A library person is looking for suggestions for video games to play in the library for game night. We are sharing the initial question, and the responses. Check them out to see if you can use them in your library. And if you have other suggestions, share them in the comments so we can all try new things!
“We used to have Call of Duty gaming nights to get kids in to play together on our PCs. We were using Call of Duty 1 which worked as it was not particularly over the top graphic.
This version is super old and now fails on our PCs. Do you all have any suggestions on similar group play games that aren’t intensely graphic? These game nights happen out in the open in a room shared with all age ranges so it can’t be too too.”
Move over Minecraft enthusiasts, you’ve got some stiff competition! Did you hear about the first ever Tech Tool Tourney that KQED MindShift and Common Sense Graphite recently hosted? 32 games were selected because of their outstanding quality and educational value. The purpose of this tourney was to introduce game enthusiasts and educators to new games, then give them three days to vote for their favorites. Sounds like some craziness happened during voting, so two winners were declared: Construct 2 and Kerbal Space Program!
The 32 games were grouped; eight to each of the following categories:
– Social & Emotion Learning
– School Subjects
– Critical Thinking
– Creativity-Game Making
Gaming programs are growing in some libraries across the United States. In ALA’s blog The Scoop, Brian Mayer wrote an article detailing how he facilitated game creation, with students, using classroom curriculum. Mayer is a gaming and library technology specialist at the Genesee Valley (N.Y.) Educational Partnership. When creating this game-based type of makerspace, he focuses on “…demonstrating concept understanding and mastery throughout the design process and in the finished product.” This work is accomplished in collaboration with classroom teachers and the school librarians. Find out more about how Mayer engages and empowers youth in Creating Game-Based Makerspaces, (July 2013.)
Note: Interested in incorporating games in your learning process? Read the related article, How to Gamify Your Classroom (October 2013), in which the author decodes how you can win students over in five simple levels.
In browsing the top 50 e-learning sites, FunBrain is a very simple website with both content and games for grade school children. The information is divided into basic categories for viewing books where you can sample a chapter or two online, follow comic strips and select from a variety of skill building games. It is just another tool that can be used to continue to facilitate learning. As a component of the Family Education Network, Pearson Education, it is a free resource that does not require registering a user name and password to access the online information.
Research about girls and video games shows that girls tend to prefer games that include problem-solving, collaboration and real-life elements. Designers of educational technology have found that math and science-based games are most popular with girls when the concepts have some connection to real-world situations and can lead to a solution that supports a “social good.” KQED.org/Mind/Shift blog (1/14)