“Makerspaces, making, and the maker movement have become frequent conversation topics among librarians. We’ve encouraged making in the library through programming focused on writing, drawing, designing, building, coding, and more. As informal learning and gathering spaces, libraries are by nature situated to invite collaboration and discovery. In many cases, making has been associated with makerspaces — independent spaces that provide tools, materials, and support to youth and adults with an interest in creating (Educause, 2013). Sometimes makerspaces are flexible, subscription-based environments, sometimes they are hosts to structured programs and classes with an attached fee. Some have a technology prominence with 3D printers and laser cutters, while others lend an artistic attention by supplying sewing machines and design software (Moorefield-Lang, 2015). No two makerspaces are the same, just as no two makers are the same. Continue reading Transforming Teen Services: Making in the Library While Learning to Fail→
From a library listserve – if you have any other suggestions can be posted to comments!
“A coworker of mine (who is not a programmer) wants to host a recurring D&D program for people to come and play on a drop-in basis. I have zero experience with this game, as I don’t play, and I’m curious to know if anyone else has hosted D&D programs on a recurring basis? Is it more efficient to host it often or more like once a month? I’m not sure how often to host this program, and I’m concerned because typically, recurring program series haven’t done well at our library.
“by Elizabeth Bonsignore, Katie Kaczmarek, Kari Kraus and Anthony Pellicone from the University of Maryland; and Derek Hansen from Brigham Young University
The following scenario offers a glimpse into gameplay for ARG The Tessera:
Ms. Edmunds is a middle school librarian running a #ReadyToCode after-school club that has been playing The Tessera, an interactive online mystery that introduces teens to foundational computational thinking concepts and key individuals from the history of computing. Her 8th graders have just entered a room within the game world that contains materials curated by members of a secret organization called the Tessera.
Here, they discover an old library catalog whose cards contain “book ciphers” that, once decoded, will reveal a letter from Ada Lovelace, a Tessera leader who is known today as the author of the world’s first computer program. The teens must work together to find the books listed in the catalog cards, then follow the encoded clues to locate the words within those books that comprise the contents of Ada’s letter.
Ms. Edmunds helps her club members to find several of the books in their media center or online via resources like Project Gutenberg. They page through the books together, compiling a growing list of words that disclose the letter’s contents. Once complete, Ada’s letter rewards players with key details about the Tessera’s secret mission against the evil “S.” During after-school sessions, Ms. Edmunds shows her teens how they can share their questions, frustrations, and successes with others in-game, through the Tessera players’ forum. She also encourages them to contribute their own findings and musings on the public-facing Tessera community wiki.
Like the teens in her club, Ms. Edmunds has a player profile, which she uses to respond to players’ questions and share her own thoughts. Over the course of 8-12 weekly after-school sessions, Ms. Edmunds facilitates online and face-to-face meetups with teens in her media center as they tackle the multi-level computational thinking challenges in this interactive, multiplayer mystery.”
A library person recently asked about the most popular teen/YA magazines. There were a lot of answers, so we are sharing them with you here. Feel free to add in some of the magazines that are popular in your library!
These are suggestions for teen cooking programs from assorted libraries – but they could easily be done for all ages! The library people running these programs report they get a very good turnout; so might be a fun (potentially messy – never wrong) way to bring some new life into your programming.
Note: If your library does cooking programs, know that the CMLE HQ staff is ready and willing (even eager!) to come help with the taste testing! (And if you were not planning to include taste testers – we still volunteer!)
Teen Iron Chef
Stranger Things Cookie Bake-Off ( teens stop by the teen room to pick up a mystery ingredient that they have to incorporate into their cookies; since our theme is Stranger Things/80’s, we’ll be asking teens to use ingredients like Marshmallow Fluff, Teddy Grahams, and other snack foods that were released in the 80’s)
Make pasta from scratch – with rolling pins, the way my grandmother made it, not with a machine
A culinary school near by and the owner and an assistant (possibly student) came and did a pizza making program
Hunger Games Cornucopia themed food program where teens had to rush into the Cornucopia and grab an unmarked bag. They then had a certain amount of time to create a food creation using all of the ingredient.