Each week we assemble a collection – a bouquet, if you will – of books you can read for yourself, or use to build into a display in your library. As always, the books we link to have info from Amazon.com. If you click a link and then buy anything at all from Amazon, we get a small percent of their profits from your sale. Yay!!! Thanks!!! We really appreciate the assistance! 💕😊
We have more holidays ahead, so planning out some game time is something that may help you have some fun without getting too carried away! (Unless you are a rabid game player, in which case – sure, have fun with that!)
The Westing Game, by Ellen Raskin
A bizarre chain of events begins when 16 unlikely people gather for the reading of Samuel W. Westing’s will. And though no one knows why the eccentric, game-loving millionaire has chosen a virtual stranger – and a possible murderer – to inherit his vast fortune, one thing’s for sure: Sam Westing may be dead…but that won’t stop him from playing one last game! (A Newberry Award winner!)
Slay, by Brittney Morris
By day, seventeen-year-old Kiera Johnson is an honors student, a math tutor, and one of the only Black kids at Jefferson Academy. But at home, she joins hundreds of thousands of Black gamers who duel worldwide as Nubian personas in the secret multiplayer online role-playing card game, SLAY. No one knows Kiera is the game developer, not her friends, her family, not even her boyfriend, Malcolm, who believes video games are partially responsible for the “downfall of the Black man.”
But when a teen in Kansas City is murdered over a dispute in the SLAY world, news of the game reaches mainstream media, and SLAY is labeled a racist, exclusionist, violent hub for thugs and criminals. Even worse, an anonymous troll infiltrates the game, threatening to sue Kiera for “anti-white discrimination.”
Driven to save the only world in which she can be herself, Kiera must preserve her secret identity and harness what it means to be unapologetically Black in a world intimidated by Blackness. But can she protect her game without losing herself in the process?
In Real Life, by Cory Doctorow and Jen Wang
Anda loves Coarsegold Online, the massively-multiplayer role playing game that she spends most of her free time on. It’s a place where she can be a leader, a fighter, a hero. It’s a place where she can meet people from all over the world, and make friends. Gaming is, for Anda, entirely a good thing.
But things become a lot more complicated when Anda befriends a gold farmer — a poor Chinese kid whose avatar in the game illegally collects valuable objects and then sells them to players from developed countries with money to burn. This behavior is strictly against the rules in Coarsegold, but Anda soon comes to realize that questions of right and wrong are a lot less straightforward when a real person’s real livelihood is at stake.
The Eight, by Katherine Neville
New York City, 1972—A dabbler in mathematics and chess, Catherine Velis is also a computer expert for a Big Eight accounting firm. Before heading off to a new assignment in Algeria, Cat has her palm read by a fortune-teller. The woman warns Cat of danger. Then an antiques dealer approaches Cat with a mysterious offer: He has an anonymous client who is trying to collect the pieces of an ancient chess service, purported to be in Algeria. If Cat can bring the pieces back, there will be a generous reward.
The South of France, 1790—Mireille de Remy and her cousin Valentine are young novices at the fortresslike Montglane Abbey. With France aflame in revolution, the two girls burn to rebel against constricted convent life—and their means of escape is at hand. Buried deep within the abbey are pieces of the Montglane Chess Service, once owned by Charlemagne. Whoever reassembles the pieces can play a game of unlimited power. But to keep the Game a secret from those who would abuse it, the two young women must scatter the pieces throughout the world. . . .
The Player of Games, by Iain M. Banks
The Culture – a human/machine symbiotic society – has thrown up many great Game Players, and one of the greatest is Gurgeh. Jernau Morat Gurgeh. The Player of Games. Master of every board, computer, and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game… a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life – and very possibly his death.