All posts by Angie

AASL Recommended App: Books: Epic!

epicIn June 2016, the American Association of School Librarians (AASL) announced their 25 Best Apps for Teaching and Learning. The apps encourage qualities such as innovation and active participation, and are user-friendly.

The app Epic! features thousands of ebooks and audiobooks, with a huge variety of genres, such as nonfiction, mysteries, and even picture books. The app also features educational videos. Teachers are able to setup individual profiles for their students to track reading logs and book preferences.

Cost: Educators are eligible for free accounts so students can view content on their devices; families pay a low monthly fee.
Level: Elementary
Platforms: iOS and Android

 

 

Check out the statewide professional development calendar

mn_lib_wordmark_color_png.png-image2993-280Looking to learn some new skills, or enhance your abilities in a particular area? The Minnesota Multitypes are here to help!

The Minnesota Libraries Continuing Education Calendar always has some events to check out. These events are open to all library staff across the state, although there may be some registration requirements. The seven Minnesota Multitypes hope that this calendar makes it easy for library staff to see what continuing education events are already scheduled. Libraries are encouraged to submit their own learning opportunities to calendar@mnlibs.info as well!

 

Podcast recap of ALA Conference

In case you weren’t able to attend ALA’s 2016 Annual Conference and Exhibition in Orlando, Florida that took place in June, take a listen to this podcast!

Host Phil Morehart presents Episode Four of ALA’s Dewey Decibal podcast series that hopes to bring the convention to you. The podcast features interviews with a variety of staffers and speakers, including Peter Coyl and Michael Eric Dyson. Hosts also interview some of the 16,000 librarians and library professionals right from the conference floor, where they speak about their experience and the role they play in the world of libraries. Hearing the background noise and excitement in the voices of the attendees help to transport you to the energy of the conference.

Don’t miss Episode Five of the Dewey Decibal series, now available, with a focus on library architecture and design.

Guest Blogger: ISTE 2016, A CMLE Scholarship Report

ISTE photo 2The following post was submitted by CMLE scholarship recipient Angie Kalthoff, Technology Integrationist at St. Cloud Area School District. You can also view the post on her blog

This blog post is my reflection for the CMLE scholarship I received to help cover part of my cost to attend ISTE 2016. I am sending a big THANK YOU to the Central Minnesota Libraries Exchange (CMLE) for your support. 

The two questions I will reflect on include:

  • What were your favorite takeaways or new things learned?
  • As a result of attending this event, can you identify and explain a few things you can use/apply to your work or practice?

BreakOut EDU

Who is ready for something different?! I am, and I am excited about BreakOut EDU. James and Mark created a box with locks that correspond to numerous lessons you can pick for your students to solve and break open the box. It has been really neat to see their journey and BreakOut EDU grow over the past year. If you were one of the lucky attendees who got to participate in the challenge, you got to experience their new BreakOut EDU bus. I was not one of those lucky people but have had the experience at a few Google Summits in classrooms.
The two games I got to experience were Time Warp (where players are lost in time and need to navigate the history of communication in order to return to the present) and Decoding the War (where the war is at its peak and the only way to get an idea of what’s going to happen next is for the team of codebreakers to decipher the encrypted messages from Germany). Check out their site for more games and information.

While participating in the game, I was part of a team of educators who all had the same goal, to solve the puzzles to break open the box. Each time I participated, my role in the game changed based on the other personalities in the room. One time, I was a leader in helping others figure out what to do. The next time I was a worker and was assigned a task to figure out with a small group of people.

I now look forward to leading my first BreakOut EDU in August at a workshop I am leading for Innovative Educator Consulting as a team building activity. The website shares that “Breakout EDU creates ultra-engaging learning games for people of all ages. Games (Breakouts) teach teamwork, problem solving, critical thinking, and troubleshooting by presenting participants with challenges that ignite their natural drive to problem-solve.” Exactly what I am looking for!! I hope the participants are inspired, like I was, to bring this back to their schools.

I challenge you to try it and share your experience on social media with the team: http://twitter.com/breakoutEDU

Computer Science for All is an effort many are participating in…

Sunday afternoon I participated in the Computational Thinking Playground. As people walked towards the auditorium with the keynote, they passed the playground. Many stopped in to see what it was about. I was able to lead a few unplugged activities.

  • Happy Maps (Course 1)
  • Real Life Algorithms – Dice Race (Course 3)

Throughout the week at ISTE, we had a challenge for people to share how they are using Computer Science (CS) in their classrooms. You can see how people responded by checking out #wecancode on Twitter.

Tuesday morning there was a surprise appearance by R2-D2 and Hadi Partovi, founder of code.org, where he explained how important it is to expose all students to CS. Code.org would like educators to know:

  • “Anybody can learn” (whether you’re a student or teacher)
  • It’s about “computer science,” not “code,” and our focus is on schools
  • Computer science is foundational – for EVERY child
  • Improving diversity is core to our mission
  • This is a teacher-powered movement

Hadi showed how easy it is to get started in your first plugged activity by creating a game in the Star Wars hour of code course. My poster session took place right after the keynote finished and many people stopped by. My topic was on how kids can code and the many ways to approach it. However, many people were interested in Code.org since Hadi had just spoken about it. Since I am obviously a huge fan of code.org, I was happy to talk a lot about it and answer questions.

I was able to connect with many teachers that are implementing CS into their schools. My role at technology conferences has evolved over the past few years. At first, I would attend to consume information. Now I attend to share information, empower educators in their practice, and make connections that last beyond the conference.

**At my code.org workshop last week an attendee shared the following link: bit.ly/ISTE16tote. This document has each day of the conference broken down with resources for each session. Yikes!! This is a great tool. **

 

 

Angie's recap of EdCamp MidMN 2016

empty swingsWritten Thursday, June 9, 2016
By Angie Gentile-Jordan, CMLE Office Administrator

This summer I got to be a part of EdCamp for the first time, and I’m still in awe of the positive energy from the event. Seriously, even just re-reading the notes from the sessions that I missed was fun! I’m so impressed with the amount of knowledge and enthusiasm from our local educators.

This event is what is referred to as an “unconference.” That means the agenda for the day is drawn up in real time by the people participating. A simple explanation is that one attendee names a topic they would like to learn more about, and the audience is asked if there is anyone in attendance that could teach on that topic. See here for more explanation. It was a new concept for me, but makes total sense. In the fast-paced world of K-12 education a schedule made ahead of time might not be relevant by the time the event rolls around.  You can check out the schedule from EdCamp MidMN 2016 here.

I had such a hard time choosing which sessions to go to! I was curious about all of them. But I narrowed it down to these four: Digital Organization, Digital Citizenship, Tech Integrationist Discussion, and Culture of Reading.

Digital Organization: I learned about the challenge of using technology in the most efficient way in regards to keeping students organized. Educators shared about their experiences using different platforms like Schoology, Skyward, Planbook, and even just regular paper planners. The age of the student plays a huge factor in deciding which platform to use. Parental involvement also makes a difference with how likely a student is to actually use their planning tools. There was also a discussion on how “in your face” these reminders and planners should be, and when students need to take responsibility for remembering their obligations.

Digital Citizenship: This conversation began with several attendees voicing their frustrations with using the Common Sense Media site to teach kids how to be smart online. There is also the challenge to find time within the school day to talk about digital citizenship. There was agreement that it needs to be an ongoing conversation, beginning right away in kindergarten, and that each age group needs to have it’s own tailored content. Since many schools have gone 1:1 with their devices, that presents another challenge of how to handle a situation in which a device is used inappropriately. Many in the discussion shared that taking the device away isn’t the best answer, since the student does need that device to complete schoolwork. Some suggestions were to close the App store, turn the device in at the end of the day, or just plain old detention. There was also a conversation about trying to teach students how to use social media in an appropriate way – the example was given from an instructor that created Facebook and Twitter accounts from the point of view of characters in a book that they were reading. The students then were able to use those accounts from the perspective of the characters, which gave them experience in how to create and react to content on social media and online.

Tech Integrationist Discussion: This session was a chance for tech integrationists to share the responsibilities they are tasked with at their schools, and also the challenges that go along with the position. Two challenges that were common were differentiating themselves from the IT or tech department, and getting teachers to allow them into their classrooms to help with incorporating technology into their lesson plans. Some solutions presented were sending out a Google Form to teachers asking about what they would like to learn, and then setting up an appointment, and following up afterwards. Another strategy that worked well for one attendee was trying to get “in” with at least one teacher per grade level, because people are more likely to listen to their peers.

Culture of Reading: This was by far the biggest session of the four that I attended. People were packed in the room, and some even had to stand in the doorway! It was so exciting to see people dedicated to encouraging kids to read! People shared some ways that had worked in their classrooms to help kids love to read: incorporate choice and have students select which books they actually want to read, make summer checkout available for reading over break, and featuring Book Talks so students share what they like to read with each other. Another option that sounded like fun was a “Book Tasting” where a teacher had selected books to be appetizers, main course, and then dessert, where kids were able to get five minutes to sample at each station. There was also discussion of the best ways to ensure comprehension and that the students are being challenged in their reading choices.

7407206_origThank you to all the educators that made EdCamp MidMN 2016 successful! You were all so welcoming, and I appreciated the chance to find out what content CMLE needs to feature in order to be a support to area educators.

Image credit: https://unsplash.com/(Aaron Burden), licensed under CC0 1.0