Category Archives: General

AASL Recommended App: Books: Epic!

epicIn June 2016, the American Association of School Librarians (AASL) announced their 25 Best Apps for Teaching and Learning. The apps encourage qualities such as innovation and active participation, and are user-friendly.

The app Epic! features thousands of ebooks and audiobooks, with a huge variety of genres, such as nonfiction, mysteries, and even picture books. The app also features educational videos. Teachers are able to setup individual profiles for their students to track reading logs and book preferences.

Cost: Educators are eligible for free accounts so students can view content on their devices; families pay a low monthly fee.
Level: Elementary
Platforms: iOS and Android

 

 

Check out the statewide professional development calendar

mn_lib_wordmark_color_png.png-image2993-280Looking to learn some new skills, or enhance your abilities in a particular area? The Minnesota Multitypes are here to help!

The Minnesota Libraries Continuing Education Calendar always has some events to check out. These events are open to all library staff across the state, although there may be some registration requirements. The seven Minnesota Multitypes hope that this calendar makes it easy for library staff to see what continuing education events are already scheduled. Libraries are encouraged to submit their own learning opportunities to calendar@mnlibs.info as well!

 

Podcast recap of ALA Conference

In case you weren’t able to attend ALA’s 2016 Annual Conference and Exhibition in Orlando, Florida that took place in June, take a listen to this podcast!

Host Phil Morehart presents Episode Four of ALA’s Dewey Decibal podcast series that hopes to bring the convention to you. The podcast features interviews with a variety of staffers and speakers, including Peter Coyl and Michael Eric Dyson. Hosts also interview some of the 16,000 librarians and library professionals right from the conference floor, where they speak about their experience and the role they play in the world of libraries. Hearing the background noise and excitement in the voices of the attendees help to transport you to the energy of the conference.

Don’t miss Episode Five of the Dewey Decibal series, now available, with a focus on library architecture and design.

Guest Blogger: ISTE 2016, A CMLE Scholarship Report

ISTE photo 2The following post was submitted by CMLE scholarship recipient Angie Kalthoff, Technology Integrationist at St. Cloud Area School District. You can also view the post on her blog

This blog post is my reflection for the CMLE scholarship I received to help cover part of my cost to attend ISTE 2016. I am sending a big THANK YOU to the Central Minnesota Libraries Exchange (CMLE) for your support. 

The two questions I will reflect on include:

  • What were your favorite takeaways or new things learned?
  • As a result of attending this event, can you identify and explain a few things you can use/apply to your work or practice?

BreakOut EDU

Who is ready for something different?! I am, and I am excited about BreakOut EDU. James and Mark created a box with locks that correspond to numerous lessons you can pick for your students to solve and break open the box. It has been really neat to see their journey and BreakOut EDU grow over the past year. If you were one of the lucky attendees who got to participate in the challenge, you got to experience their new BreakOut EDU bus. I was not one of those lucky people but have had the experience at a few Google Summits in classrooms.
The two games I got to experience were Time Warp (where players are lost in time and need to navigate the history of communication in order to return to the present) and Decoding the War (where the war is at its peak and the only way to get an idea of what’s going to happen next is for the team of codebreakers to decipher the encrypted messages from Germany). Check out their site for more games and information.

While participating in the game, I was part of a team of educators who all had the same goal, to solve the puzzles to break open the box. Each time I participated, my role in the game changed based on the other personalities in the room. One time, I was a leader in helping others figure out what to do. The next time I was a worker and was assigned a task to figure out with a small group of people.

I now look forward to leading my first BreakOut EDU in August at a workshop I am leading for Innovative Educator Consulting as a team building activity. The website shares that “Breakout EDU creates ultra-engaging learning games for people of all ages. Games (Breakouts) teach teamwork, problem solving, critical thinking, and troubleshooting by presenting participants with challenges that ignite their natural drive to problem-solve.” Exactly what I am looking for!! I hope the participants are inspired, like I was, to bring this back to their schools.

I challenge you to try it and share your experience on social media with the team: http://twitter.com/breakoutEDU

Computer Science for All is an effort many are participating in…

Sunday afternoon I participated in the Computational Thinking Playground. As people walked towards the auditorium with the keynote, they passed the playground. Many stopped in to see what it was about. I was able to lead a few unplugged activities.

  • Happy Maps (Course 1)
  • Real Life Algorithms – Dice Race (Course 3)

Throughout the week at ISTE, we had a challenge for people to share how they are using Computer Science (CS) in their classrooms. You can see how people responded by checking out #wecancode on Twitter.

Tuesday morning there was a surprise appearance by R2-D2 and Hadi Partovi, founder of code.org, where he explained how important it is to expose all students to CS. Code.org would like educators to know:

  • “Anybody can learn” (whether you’re a student or teacher)
  • It’s about “computer science,” not “code,” and our focus is on schools
  • Computer science is foundational – for EVERY child
  • Improving diversity is core to our mission
  • This is a teacher-powered movement

Hadi showed how easy it is to get started in your first plugged activity by creating a game in the Star Wars hour of code course. My poster session took place right after the keynote finished and many people stopped by. My topic was on how kids can code and the many ways to approach it. However, many people were interested in Code.org since Hadi had just spoken about it. Since I am obviously a huge fan of code.org, I was happy to talk a lot about it and answer questions.

I was able to connect with many teachers that are implementing CS into their schools. My role at technology conferences has evolved over the past few years. At first, I would attend to consume information. Now I attend to share information, empower educators in their practice, and make connections that last beyond the conference.

**At my code.org workshop last week an attendee shared the following link: bit.ly/ISTE16tote. This document has each day of the conference broken down with resources for each session. Yikes!! This is a great tool. **

 

 

100 Days of Learning with Boeing

 

Perry the Platapus van
Perry the Platy-bus

Phineas and Ferb may have had 104 days of summer vacation, but Boeing is presenting teachers and kids with 100 days of STEM learning!

Working with their partners for education, Boeing has assembled 100 days of projects to encourage K-12 kids and their teachers to explore and have fun with all kinds of STEM projects. “With 100 years of innovation experience behind us, Boeing is looking ahead to the next century of possibilities with 100 Days of Learning. These days are meant to spark young people’s natural sense of curiosity and show them just how astronomical their impact on the world can be.”

The lessons are broken into several categories, including:

As you click on each challenge, which could be Deploy a Satellite, CubeSats, Build a Lightweight Airplane Wing, or 97 other ideas, you go to the Curiosity Machine website. The Boeing-inspired lessons are here, and there are many more topics and lessons available. Most of them have a suggested grade level for students to work through it, though everything is open to all so students and teachers can explore any project.

You need to sign up for a free account to get access to all the materials, and these are broken into categories of Student, Mentor, Educator, and Parent. Everyone can see the materials required for each project, and an inspiration video to get you started. Educators can post their own notes and photos, to be viewed by their students.

With 100 Boeing-inspired projects to try here, and dozens more available through the Curiosity Machine, there will be tons of material available to explore for everyone!