Tag Archives: CMLE

The Power of Reading for Children!

Aiden with his Captain Underpants. Photo by Matt Ryall and retrieved from Flickr. Used under Creative Commons license.
Aiden with his Captain Underpants. Photo by Matt Ryall and retrieved from Flickr. Used under Creative Commons license.

During the summer a child’s day tends to be less structured than during a typical academic year. This may be an ideal time to reinforce the benefits of reading, especially while they have additional time to linger at the library.  Dav Pilkey, best known as the author and illustrator of the Captain Underpants book series, created two fun and quick videos that draw unexpected outcomes that occur when children read.

  1. Reading Gives You Super Powers-link!
  2. Reading Makes Cats Jealous-link!

Gamification in Education

Games! Photo by Declan (TM) retrieved from Flickr. Used under Creative Commons license.
Games! Photo by Declan (TM) retrieved from Flickr. Used under Creative Commons license.

With technology seeping into most every aspect of life, it is important to take a step back and evaluate what are the best, most appropriate applications in your professional and personal life. How much technology is too much? Does a game/program enhance how a particular topic is conveyed?  Can games induce excitement about certain content?

In September 2012, Edudemic, in partnership with Knewton, posted an article titled, The 100-Second Guide To Gamification In Education.  Gamification is becoming a growing trend in which games are introduced as a teaching tool to supplement the delivery of core curriculum.  Therefore, the question remains, if over 5 million people play games more 45 hours a week, what elements of gaming can be cultivated for education? As a follow-up to this article, this month Edudemic posted 25 Things Teachers Should Know About Gamification.

Here are three points made in the full article;

#11. Gamification is designed with the assumption that players aren’t initially interested. This means games are exciting and engaging enough to capture the attention of an uninterested student and carry them through to the end.

#16. One goal of Gamification in the school setting is to allow kids to be creators of their own knowledge, allowing the teacher to be an assistant to the child’s learning journey.

#18. Gamification models are being used in other educational settings as well, such as job trainings and seminars.

MDE: Innovative Learning Time Conference!

Clockman! Photo by Sean MacEntee and retrieved from Flickr. Used under a Creative Commons license.
Clockman! Photo by Sean MacEntee Retrieved from Flickr used under Creative Commons license

*Information in this post was submitted by Nancy Walton, State Librarian, Minnesota Department of Education (MDE).

The Minnesota Department of Education and St. Olaf College invite educators, out-of-school time professionals, and all other interested community members to the 2013 It’s About Time! Innovative Learning Time Conference.  This conference will be held 8 a.m. to 3 p.m. Friday, June 21, 2013, at St. Olaf College Buntrock Commons.  The conference aims to help communities collaborate to create richer, more effective learning environments both inside the school day and through out-of-school and summer learning opportunities.  Keynote presentations will include:

  • Dr. Rose Chu, Interim Dean, School of Urban Education, Metropolitan State University, St. Paul, on more, deeper learning during the school day;
  • Bob Seidel, Senior Policy Director of the National Summer Learning Association, on stronger, connected learning during out-of-school time;
  • Dr. Eric Jolly, President of the Science Museum of Minnesota, on whatever it takes  to close learning gaps; and
  • Father Tim Manatt, S.J., President of Cristo Rey Jesuit High School, Minneapolis, on innovation in college and career partnerships from high school through college graduation.

Breakout sessions and small group discussions will provide participants the opportunity to focus on their particular interests in greater depth.

Registration and payment deadline is Friday, June 14. Cost is $45.  Register online at: http://wp.stolaf.edu/conferences/

Please contact Cindy S. Jackson cindy.s.jackson@state.mn.us with your questions.

 

Recommended EdTech Tool: Ngram Viewer

Image retrieved from Google some rights reserved
Image retrieved from Google Images       some rights reserved

A CMLE member librarian, representing our special library types, suggested an educational technology tool called Ngram Viewer, a subsidiary of Google Research.  It illustrates (often in table or graph format) how a word or phase has been used over time including its root, compositions, use in parts of speech and so on.

In May, David Brooks, a political and cultural commentator, wrote an article in the New York Times Opinion Section on how this tool can be used to identify social and cultural paradigm shifts. Click here to read the full article, What Our Words Tell Us.

CMLE Interview: Students Join Becker’s TechSquad Team!

This week CMLE interviewed Nancy Lorentz, Media Specialist at Becker High School. We offer this best practice under our Strategic Focus Area of Stretching Dollars!

Becker High School TechSquad Representatives
Becker High School TechSquad Representatives

We have all seen the commercials for the Minnesota based company Best Buy and their trendy and beloved “Geek Squad” on television. These seemingly knowledgeable computer support teams are available on-site and on-line to help answer questions and trouble shoot technology woes.

Nancy Lorenz is overseeing a no cost/low cost technology solution to stretch her library dollars. Her squadron of savvy tech support is being culled from the classroom.  In 2011, Becker added 900 iPads to their inventory in preparation of the launch of a 1:1 iPad Initiative. Nancy began searching for assistance from among the high school student body through National Honor Society’s Facebook page and the current Student Teaching Assistants (TAs).   The students focused on trouble shooting ways to synch large numbers of iPads, research and learn about educational apps and finally, inventory, label and distribute equipment.  Since then, Nancy has developed a course for the “TechSquad” assigning tasks such as creating iPad specific tutorials about set-up, apps, and programs.  They have now morphed into providing software updates, troubleshooting air printing issues; and assisting with email, writing work orders, inventorying equipment and performing basic maintenance.  Bringing this service front and center, this coming year Nancy will designate a corner in the Media Center as an iPad help desk, staffed in the afternoon by the student TechSquad.

Nancy responds to our questions:

Q: What are the qualifications to become a member of the TechSquad-STAC?
We are expanding the TechSquad/TA model into STAC (Student Technology Advisory Committee) which will be grades 6 – 12, beginning this spring headed by Ryan Cox, our district technology coordinator. I chose sophomores and juniors from former and current TechSquad kids.

Q: Do you limit the number of students?

The high school has ten members on STAC – one junior, three sophomores and six freshmen. I chose more of the younger students because they are more excited and have more time than the older students. We used the school’s History Day projects to identify freshmen that showed the greatest interest in technology.

Q: How is their time compensated?

We plan to allow the STAC students to keep their iPads through the summer so that they can come up with new and awesome ways to use it for education. When they come in during the summer to help with iPads we will pay them with pizza and flavored water.

Q: Do students receive on the job training?
I do my best to train my TechSquad and TAs to behave professionally when working in the media center. It is important that they never make another student feel stupid for asking for help. I have a Moodle site for my TechSquad that I plan to turn into an actual course when I have time. I’m not sure that all of the current freshmen STAC members will work in the media center as TechSquad or TAs, as some may not have time in their schedules. I’m hoping that when it all shakes out, those students who we choose for STAC will take the TechSquad independent study class at least once per year. Regardless, we will meet with them once per month after school, and they will come in to help when needed in the summer.

Q: What was/were the motivating factor(s) that contributed to the school’s/district’s decision to solicit help with technology from students?
Our district had actually cut four of my ten extra days the summer we received the iPads and did the same for our tech assistants and media assistants. We had no other choice but to have students help – we are still fighting to get enough tech hours to handle the extra work the 1:1 brings. I only see the TechSquad class growing.

Q: How has the program helped your library specifically?
I think having student workers in the library has made it more welcoming – kids think it’s cool to work in the library, and I am getting plenty of great students who want to belong to the TechSquad or work as TAs.

Q: Final thoughts!
I’m hoping that, moving forward, these students will be trained to provide tech assistance to teachers as well as other students. I have had TechSquad students go into classrooms and demonstrate iMovie for specific projects – I would like that aspect of the program to grow.

Becker High School Tech Squad Representatives
Becker High School Tech Squad Representatives

Technology is similar to sports in that it reaches across disciplines. Think of how this can continue to enhance your relationships with teachers across subject areas.

Tip: Identify possible programs for you to engage students in your media center. Seek out distinctive ways to spotlight technologically savvy students in your schools (name tags, locker signs, personalized attire, dedicated section in the school yearbook, etc.) to ignite participation from the student body.

Fun Fact: Did you know that Geek Squad employees are referred to as “agents” and assigned titles similar to those used by intelligence agencies, i.e. Counter Intelligence Agent (CIA). Their uniforms are also indicative of investigative professionals (white sleeve shirt, logo pin, black shoes, etc.)