Tag Archives: Resources

Gamification in Education

Games! Photo by Declan (TM) retrieved from Flickr. Used under Creative Commons license.
Games! Photo by Declan (TM) retrieved from Flickr. Used under Creative Commons license.

With technology seeping into most every aspect of life, it is important to take a step back and evaluate what are the best, most appropriate applications in your professional and personal life. How much technology is too much? Does a game/program enhance how a particular topic is conveyed?  Can games induce excitement about certain content?

In September 2012, Edudemic, in partnership with Knewton, posted an article titled, The 100-Second Guide To Gamification In Education.  Gamification is becoming a growing trend in which games are introduced as a teaching tool to supplement the delivery of core curriculum.  Therefore, the question remains, if over 5 million people play games more 45 hours a week, what elements of gaming can be cultivated for education? As a follow-up to this article, this month Edudemic posted 25 Things Teachers Should Know About Gamification.

Here are three points made in the full article;

#11. Gamification is designed with the assumption that players aren’t initially interested. This means games are exciting and engaging enough to capture the attention of an uninterested student and carry them through to the end.

#16. One goal of Gamification in the school setting is to allow kids to be creators of their own knowledge, allowing the teacher to be an assistant to the child’s learning journey.

#18. Gamification models are being used in other educational settings as well, such as job trainings and seminars.

Recommended EdTech Tool: Ngram Viewer

Image retrieved from Google some rights reserved
Image retrieved from Google Images       some rights reserved

A CMLE member librarian, representing our special library types, suggested an educational technology tool called Ngram Viewer, a subsidiary of Google Research.  It illustrates (often in table or graph format) how a word or phase has been used over time including its root, compositions, use in parts of speech and so on.

In May, David Brooks, a political and cultural commentator, wrote an article in the New York Times Opinion Section on how this tool can be used to identify social and cultural paradigm shifts. Click here to read the full article, What Our Words Tell Us.

Recommended EdTech Tool: Capture U.S. History

Image by BigTallGuy some rights reserved
Image by BigTallGuy some rights reserved

This week CMLE highlights a  free EdTech Tool to use in your library that encapsulates the United States (U.S.) in pictures (image gallery).  The Measuring America—People, Places and Our Economy site was created from the U.S. Census Bureau’s collection of historic photographs of enumerators, advertising, household scenes, buildings and technology. The images are searchable by decade from 1790 to 2010. Click Here to access the free historic images.

Note,  the tab titled Through the Decades: Fast Facts provides a “popular culture context” that paints a statistical and cultural portrait of the U.S..  This online timeline highlights the innovations, events and icons through the decades. Click here to access fast facts.

Tip: This EdTech Tool could be a wonderful resource for you to assist teacher(s) in your building or school that assign an annual decades or U.S. history project. 

BBQ Books for Summer 2013!

Image by by Lbrymuer some rights reserved
Image by Lbrymuer some rights reserved

Celebrate National Barbecue Month this May!

In honor of summer, CMLE is serving-up an article by Publisher Weekly. Here is a list of must have, Standout Barbecue Books of Summer 2013 for your next cookout.  Click here to read the full article. Learn about the tools of the trade, flavorful sauces, grilling tips from the pros and more.

Tip: Create an impromptu display in your library focusing on your summer cooking/grilling book collection. Don’t forget props like spatulas, gingham fabric or even plastic food from a child’s play-set you might already have in your play box.

Summer Learning Resources!

Image by Ahmad Hammound-some rights reserved
Image by Ahmad Hammound-some rights reserved

Edudemic (May 2013) posted an article on Ten Resources for Learning Over the Summer.  This is a quick, easily read post for all educators looking to enhance a program or instructional design. Below is a list of the general content areas discussed. Click here to read the full article.

  1. How Do Teachers Inspire Curiosity in Their Students
  2. Teaching and Learning with Videos
  3. Creative Classroom Ideas
  4. Add Multimedia Components to Presentations
  5. PBL (Project Based Learning)
  6. Engage, Inspire, and Educate Interactively Online
  7. Game Statistics and Game Simulation Applications for PE Teachers
  8. Eureka Moments–Fostering & Inspiring Creativity & Innovation
  9. No Homework
  10. Tools for Creating

Tip: When you are ready to begin planning for the 2013/14 school year, consider introducing at least one new idea into your classroom/media center.